Tue Jul 27, 2010 5:07 pm
Tue Jul 27, 2010 5:52 pm
Cool, make sure you watch it subbed, or Naelok will demand you kill yourself.Osiris wrote:Well heck, Death Note is on Netflix and has 4.5 stars. I'll tell you how it goes, not that this opinion is necessarily worth a lot
That was a Re: to Naelok, not you, actually.It's been a really long time since I played SC1, but my big issue with the storyline was: When faced with the terrible galactic scourge of the Zerg, what does everyone else do? Start a civil war (or two), and fight against each other. I get that you need the experience of playing vs all other races, but it could have been done in a less overt fashion. Plus all the other stuff. I hate absolutely *loathe* dramatic irony when it's taken to the point that the characters you're supposed to be emphasizing with come off as stupid.
So will I, for now, I'm cleaned out and can't afford it!It does sound like a worthwhile game but.. I'll have to pass.
Tue Jul 27, 2010 7:19 pm
Tue Jul 27, 2010 9:44 pm
The 'grave offense' is not from you refusing to watch it, but from you confusing R/R+ material for hardcore porn and lumping it in with the latter as well as calling me a pervert.
Also too I'd like to remind you about Fate/Stay Night. You balked at first about that when you read about its actual adult origin in the Visual Novel, but eventually conceded that it was a worthwhile narrative in spite of it.
Whoa whoa, hold up. I thought you already hated the story. From before SC2.
Well, at the very least the characters in the story made some really absurd decisions IIRC.
Well heck, Death Note is on Netflix and has 4.5 stars. I'll tell you how it goes, not that this opinion is necessarily worth a lot
Cool, make sure you watch it subbed, or Naelok will demand you kill yourself.
I, umm, don't watch subtitled animation. Live actors, yes. Das Boot for example
Tue Jul 27, 2010 11:22 pm
Tue Jul 27, 2010 11:44 pm
Osiris wrote:Between Rich and Naelok, I'm tempted to break the vow and see who is right. *Almost*
I like looking at girls as much as the next guy, so I'd rather not pass too harsh a judgment on those two pictures. You want to take soft core and wrap it up in another medium? That's OK with me. When it starts to take itself too seriously (or the fans do) is when it gets a little creepy.
Wed Jul 28, 2010 12:25 am
At this point I would like to mention that Naelok has never actually watched one second of Queen's Blade and is a stupid head.Naelok wrote:If you like shit like Queen Blade, then you gain the title.
He's heard the RUMORS, man! How can you argue with that?Queen Blade [the first image] is a fucking crazy anime. I haven't seen it, but I've heard the rumours.
Oh yes. Naelok. The most trustworthy poster on the forums.For the record, he's comparing a fantasy novel with a single sex scene to this. This is Frad's way. He'll use something that's completely fine as a reference point to justify his bizarre tastes and twisted desires. Trust nothing he says, for his soul is lost.
And there you go. There's the root of it. Naelok hates panty shots. That's fair, I'm sure we all think each other's tastes/fetishes are awful and they should die (I for one do not understand the used underwear business, what is wrong with people.)There's a certain variety of anime that'll try to tell a story while flashing panties and underwear every couple of seconds. I hate that shit. It's part of what's driven me from the scene. Don't get me wrong... plenty of animes and TV shows where the female lead isn't wearing so much clothing. I mean, fuck, you get that in Star Trek and Firefly. I don't complain about such things. But the upskirt thing I just hate. I guess it's just too voyeuristic for me.
Oh yes, my recommendations, like the ones that also came from Osi that you hated. But sure, whatever.Death Note is a good show. Sometimes it lays its premise on thick but I think you may enjoy it. Be careful taking Frad's reccs though, for reasons explained above.
.Nevertheless, I urge Osi to reconsider. Japanese culture takes voice acting fairly seriously, whereas they just pull clowns off the street to do dubs. You can hear the difference.
You could pirate it.Between Rich and Naelok, I'm tempted to break the vow and see who is right. *Almost*
Wed Jul 28, 2010 2:38 am
He's heard the RUMORS, man! How can you argue with that?
Oh yes, my recommendations, like the ones that also came from Osi that you hated. But sure, whatever.
Wed Jul 28, 2010 5:28 am
Naelok wrote:And FSN has nothing to do with this.
What? No. That pretty much is the case with R+V (That and I think it's funnier than you do, and thus hate the characters less, thus enjoying the show more..) Why else would I make a deal wherein you weren't supposed to criticize it? (Which you broke; and I'm the untrustworthy one.. shyee, there's no justice.) It certainly wasn't because I thought it was high on award winning merits. It's not. It's a silly, fun (To me, at least) show, and I wanted to you to concentrate on that part.You know, I think what bothers me is how you pass all this stuff off as legit. If you were to just say 'fuck ya, vampire show with titties and pantie shots', I'd be like "Okay sure man, you do your thing." But you don't. You always cite plot twists or characters or whatever and claim that that's what pulls you in.
That would be pretty hilarious.At first I thought that you kept doing that because admitting that you're watching a bunch of shit for breast and pantie shots would harm your image as a Conservative. But now the only conclusion I have is that you honestly can sit down and watch something like Rosario+Vampire and think to yourself 'This is a compelling narrative with interesting characters, I should tell my friends to watch it.'
I'd say there's plenty of similarity there.'belief suspended, fire away'.
Is that some fancy new lingo you kids use for bras?pantiebreast
Wed Jul 28, 2010 1:28 pm
There are multiple storylines all going on at the same time. Often you have more than one storyline open at the same time, so you can choose which order you want to do them in.
Mar Sara: Where you start out, with Raynor vs. Mengsk, pretty much where SC1 left off. More or less a tutorial line.
Colonists: Most of these revolve around rescuing colonies from the Zerg, or dealing with infested colonies.
Covert: These deal with the Tosh character, who is a Spectre, an upgraded version of a Ghost. Some you control him, others you work for/with him to earn money.
Rebellion: Mar Sara continued, fighting Mengsk on various worlds.
Artifacts: Collecting Xel'Naga artifacts, with the intention to sell them to raise funds for army/vehicles/etc.
Prophecy: Zeratul gives Raynor this crystal with Zeratul's memories in it. It lets you play missions as Zeratul to learn what he's been up to. Sometimes you get Protoss bases to control. It's all from Zeratul's POV, so there actually aren't any Terrans in this.
Final Missions: You have to complete everything else to do these. They all involve attacking Char and finally a showdown with Kerrigan.
Mar Sara: Opening cinematic, Tychus being put into the marine suit (the old trailer, but now with Mengsk's voice talking). Raynor is only focused on Mengsk at this point. The Zerg have been keeping quiet for a few years. Once you finish this, the storyline moves from the bar you start in to Ranyor's battlecruiser, which he stole from Mengsk in SC1.
Colonists: You rescue a doctor named Ariel here, who joins you on the battlecruiser. She gives you most of the colonist missions. Apparently in one of the storylines she ends up being infested and killed by Raynor, but that didn't happen with the options I picked. At one point you come upon an infested planet with Protoss ships getting ready to wipe everyone out. You're given the option of either letting the Protoss obliterate the planet or to fight the Protoss and try saving the colonists. I chose to fight the Protoss, and the doctor stayed behind to try curing them. That's the last I saw of her.
Covert: These missions were pretty cool. One of em you play as Tosh, the spectre. He's sorta like a ghost, except instead of that sniper ability, he's got this long duration stun that also disables detection abilities. He seems like a shady character, and there is a choice point on whether or not you want to trust him. I chose to trust him, and he ended up being the guy to warn Raynor that Tychus was up to something. You find out that Tychus' suit is rigged to kill him from a remote signal.
Rebellion: Here you're fighting against other Terrans, under Mengsk's control. The coolest mission in this one deals with train robbing! You've got a base, Mengsk has a base, and there are trains leaving his base along three different tracks. You have to destroy the trains before they make their way across the map to steal their cargo while also dealing with patrols and such. This kinda gets sidelined when Zeratul shows up.
Artifacts: You're fighting against Protoss and Zerg in these. Kerrigan is after the same artifacts you are, and Protoss (these guys support Xel'Naga, Zeratul doesn't) are guarding them. Often you'll have to fight your way through the Protoss while also being attacked by the Zerg, or you have to race the Zerg to the artifact to get it first. You really don't know what they're for while you're gathering em, that gets explained in the Prophecy line.
Prophecy: Again, this is all from Zeratul's point of view. Some of them are memories, others are visions of the future. What you more or less learn from these prophecies is that the Xel'Naga are coming back to wipe out all of the races, and they've got some nasty Protoss/Zerg hybrids to do the work. The hybrids have all of the strengths of both races, without the weaknesses. The final mission in this line is a glimpse into the future. You're playing as the Protoss, with all kinds of big name characters attending. The objective is to live as long as you can... until you die. It's unwinnable since you have limited resources and are being swarmed with Zerg and Protoss/Zerg hybrids. Once you (the Protoss) die, the hybrids then wipe out all of the Zerg as well. It's at this point you learn that Kerrigan is the only one who can stop them (in this future vision, she's dead).
Final Missions: You find out that the company who hired you to collect all of the artifacts is actually owned by Prince Valarian, Emperor Mengsk's son. Raynor assaults his flagship (well, his father's flagship that he ran off with, guy is out to prove he can be a better Emperor, and a "better man") and gets him cornered. Raynor asks him why he shouldn't just kill him right then, and Valarian responds that he can give him what he's really after: saving Kerrigan. It turns out all of those Xel'Naga artifacts you've been collecting are all pieces to a larger device. This device also happens to poop all over Zerg DNA.
You go through various missions assaulting Char, the Zerg homeworld. There's a choice point before the final battle that decides how the final will play out. You have the option of either crippling their ground forces by taking out their Nydus Worms, or by crippling their air by assaulting a floating platform. I chose to take out the Worms, which takes you through an indoor mission where you have limited forces. You have to set explosive charges one at a time and fight off Zerg while the charges are set. Once all three are set, you have to race your way to the exit before the tunnels fill with lava.
The final final mission is to protect the combined artifact while it charges to full power. The artifact can also be triggered periodically at a lesser level to wipe out the Zerg waves attacking you, and to drive back Kerrigan when she assaults your base. If you last the full half hour, the device is ready and you go to the final cinematic.
Raynor and Tychus find Kerrigan inside of a Zerg tunnel, who now looks more or less like a human, laying on the ground. Raynor kneels down to pick her up, with Tychus behind him.
Tychus speaks into his suit: You reading this?
Mengsk: You have your orders, Mister Findlay.
Tychus aims his weapon at Kerrigan, Raynor sees the laser sight on her forehead.
Raynor: What have you done, Tychus?
Tychus: I made a deal with the devil, Jimmy.
Raynor: We all have our choices to make.
Raynor reaches for his pistol. <-- something to note here, the gun only has one bullet in it, he was saving it for Mengsk
Tychus fires his weapon, Raynor blocks it with the back of his armored suit.
Raynor spins around, fires his gun, and the screen goes black.
We then see Raynor carrying Kerrigan across the burned planet, off into the sunset.
Raynor: It's ok, I gotcha.
The screen pans up to show battlecruisers in the sky, and the credits roll.
I can't seem to find it now, but after I finished the campaign, it also displayed a message saying that the first expansion would revolve around the Zerg and how Kerrigan fits in with the whole saving the universe thing.
After most missions, you can look at the tv and see news broadcasts on the UNN network, which is so incredibly biased towards Mengsk it's hilarious. The news anchor cuts off the field reporter every time she starts to say anything good about Raynor, and at one point he cuts her off with something to the effect of "hold on, we've got breaking news... uhh, we're going to commercials." The field reporter ends up getting his job at the end of the campaign, and the anchor was found "wearing only socks with a copy of Mengsk's manifesto and five pounds of peanut butter" or something like that ;p
Best line is a tossup between these two:
Zerg queen dies, Lab geek to Raynor: She's dead, Jim.
Tychus: You know, I been thinkin'
Raynor: That scares me more than the Zerg.
In one of the cinematics, Raynor pulls the dog tags off of a marine. The name on the tags is M. Koiter, who was an artist for Blizzard that died of heart failure at age 19.
You can play Lost Vikings on the arcade machine in the bar.
Thu Jul 29, 2010 1:02 am
Thu Jul 29, 2010 4:45 am
Fri Aug 06, 2010 3:15 am
Fri Aug 06, 2010 4:46 am
Fri Aug 13, 2010 5:03 am
BandWidth wrote:why the bitching? sc1 was't balanced upon release either. dont be such a cockup fag
Fradener wrote:Actually given the cost of the game.. I dunno. This is the most expensive game ever that doesn't come with a controller more complex than a NASA Space Shuttle cockpit.
Fri Aug 13, 2010 8:21 am
I thought it was $60. It was on Amazon at least.BandWidth wrote:It was 50 bucks. I didn't realize that was a lot.
Fri Aug 13, 2010 8:23 am
BandWidth wrote:Also, holy fuck people need to stop arguing about anime and whether Naecock's penis is huge or not.
BandWidth wrote:I'm officially Naelok's bitch until either the world ends or the Lakers win a World Series, whichever comes first.
Sat Sep 18, 2010 3:15 am
Wed Sep 22, 2010 9:30 pm
StarCraft II: Wings of Liberty - Patch 1.1.0
To get the latest news and interact with the community, visit our StarCraft II website. Be sure to check out our Game Guide for an in-depth look at StarCraft II gameplay. We wish you all the best on your journeys through the embattled Koprulu Sector!
The Standard (US) and Standard for Lefties (US) hotkey configurations are now available in all regions.
A new game clock has been added. Players can now instantly see how long they've been in their current mission or match. This feature can be turned on or off in the Gameplay Options menu.
A new Quick Save option is now available for the single-player campaign. Players can now quickly save their mission progress by pressing Ctrl + Q.
A new System Panel has been added. Players can now view their local time and FPS while in game by mousing over the Menu (F10) button in the upper-left hand corner of the game screen. Laptop users can also view Wi-Fi signal strength and battery levels.
Sight granted by death reveal no longer lifts Fog of War. Units revealed in this manner are not targetable.
(Mac only) Moved StarCraft II data files and settings from the Documents folder into the Application Support folder.
Support for NVIDIA 3D Vision has been added. To experience StarCraft II: Wings of Liberty in 3D on your desktop or notebook, you will need 3D Vision. For more information, visit www.nvidia.com/Starcraft3D
Build time increased from 33 to 38.
Warp Gate cooldown increased from 23 to 28.
Ground damage decreased from 10 to 8.
Build time increased from 30 to 35.
Build time increased from 40 to 45.
Siege mode damage changed from 50 to 35 (+15 armored).
Upgrade damage changed from +5 to +3 (+2 armored).
Ram ability removed. Ultralisk will now use normal attack against buildings.
Damage decreased from 15 (+25 armored) to 15 (+20 armored).
Destructible Rocks have been added to make natural expansions easier to protect.
Center Xel'Naga Tower area has been narrowed.
StarCraft II Editor Improvements
Added new requirement types: Odd, Divide, Mod, Multiply.
Added a chance field to effect data.
Added support for the Slider dialog control type.
Added a trigger to deal damage from a unit.
Added a trigger event response to provide the amount a player or unit property changes.
Added a trigger event when an effect executes.
New Trigger Editor functions:
Save Data Conversation State Value (Action).
Load Data Conversation State Value (Action).
Players On Team (returns Player Group associated with teams in game lobby).
Unit Owner Changes (Event).
Old Unit Owner (returns player ID in response to Unit Owner Changes).
New Unit Owner (returns player ID in response to Unit Owner Changes).
XP, Level, and Bounty unit properties can now be modified by triggers.
Banks now save/restore XP, learned abilities, and items.
Message Window now includes a time stamp for each message.
An actor event is now dispatched when a missile cannot hit its target.
When loading documents with Battle.net-only dependencies, you will now be prompted to log in and download the dependency data, rather than failing to load.
Game variants now automatically use the default melee variants for new maps, without requiring manual generation. This will not take effect for maps created prior to this patch.
The Custom game variant is no longer automatically included when other non-default variants are defined.
Increased the maximum recharge vital rate for heal effects.
Chat windows no longer vanish when exiting a multiplayer map or campaign mission.
Fixed an issue where players would still receive toasts when their status was set to busy.
Default race in a game lobby is now properly set to Random.
Players can now configure the lobby for 1v5 matches.
The search functionality for map searches has been improved.
Lobby hosts will now receive a toast when an invited player declines an invitation.
Custom game lobbies will now remember the game mode chosen under a category.
Fixed an issue where changing the category to "Custom" would default the teams to 5v3.
Fixed an issue where custom maps could not be reported from the map preview screen.
If a unit loads into a transport, missiles targeting it will no longer target similar units in the area.
Structures damaged during construction will no longer count towards structures lost.
Fixed an issue where builders waiting for an area to clear could block units trying to leave the area.
Fixed an issue with inventory drop range checks.
Fixed an issue that, in certain cases, allowed a command to be issued that did not appear on the command card
Queue tooltips now display information about what is in progress.
Fixed an issue where the back button would not always return players to the score screen properly.
Marines trained at multiple Barracks will now prefer a Barracks with a Reactor over one with a Tech Lab or no attachment.
SCVs will now load into the closest Command Center if multiple are within range.
Creep now recedes properly when an AI-controlled Hatchery, Lair, or Hive is destroyed.
StarCraft II Editor
The Player Leaves Game event now fires when a player leaves or they are defeated/victorious.
Loading screen progress bar option now works when using Melee loading screen type.
Test Document now works properly on maps with Battle.net-only dependencies.
Publishing a new file using Major revision will now properly set the document version to 1.0.
Publish dialog now properly remembers the Show Real Name setting from previous publish.
File preview panel now displays author's real name if that option was set during publishing.
The Import module will now allow importing an override Assets.txt file.
Undoing a terrain object modification will now also undo associated terrain changes.
Editor will display document text from another locale if no text for the active locale exists.
Copying points with custom models will display the model properly on the pasted point.
It is no longer possible to have multiple default variants in the Game Variants dialog.
Removed icon support for attribute and variant definitions, as Battle.net does not display these.
Fixed issues with invalid map bounds when creating 32x32 maps.
Fixed issues with poor performance in the Terrain Editor when scroll bars are visible.
Fixed issues with drag-and-drop in Trigger Editor when tracking is not enabled.
Fixed an issue that would cause a crash if multiple unit forms had too many abilities.
Fixed an issue with temporary publish names in the Publish dialog still verifying the original name.
Fixed an issue with the Unit Manipulates Item trigger.
Fixed excessive delays on some systems when saving files using the Smaller Files option, and also when publishing Locked files.
Fixed preview panel display in Terrain Editor palettes.
Fixed performance issues in Terrain Editor when modifying terrain with many road tiles on the map.
Fixed initial display of variables in the Trigger Debugging Window.
Fixed generated script for built-in attribute values, which caused them to not be accessed properly.
Fixed action list when modifying a Custom Script action without sub-views enabled.
Fixed loading map dependency data.
Fixed an issue where loading complex bank files would cause the client to disconnect from Battle.net.
Fixed an issue where unplugging headphones could cause the game to freeze.
Fixed an issue where XP systems running with Unicode characters enabled could prevent a player from starting a multiplayer game.
Thu Jan 27, 2011 12:53 am