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 Post subject: Re: Dwarf Fortress - Fradener admired a fine thread recently.
PostPosted: Sun Mar 07, 2010 5:03 am 
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How long am I going to be stuck in this shelter? This place sucks.

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 Post subject: Re: Dwarf Fortress - Fradener admired a fine thread recently.
PostPosted: Sun Mar 07, 2010 5:14 am 
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It should go by really fast if you read the book they leave in there, whether it helps you or not. Also a message will come up saying "You no longer need to stay in the shelter" (Though you could miss it.)

Also, the weather message in the top left will no longer say Hard Rain/Hard Snow/Etherwind

*Edit*

How great is this, I found an edible katana.

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 Post subject: Re: Dwarf Fortress - Fradener admired a fine thread recently.
PostPosted: Sun Mar 07, 2010 6:12 am 
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I did miss that message and ended up staying in there for a long while. Helped me work on my prostitution skills a bit though. But I was sort of expecting the other guys to actually leave when the time came. I mean, why are THEY staying down there if the storm is on?

Claymore is working out a lot better. I'm level 4 and just learned to cook.

Edit: Spoke too soon.

Somehow I got hit with -20 Karma (total 24). I really don't know how. Only thing I can think of are these delivery quests that vanished from my log shortly after I left down but those were supposed to give me 10 days each so I don't know how the fuck I could have suddenly failed them. To make matters worse, I didn't notice my karma situation until AFTER I decided to attempt an 'escort my girlfriend' quest. I was ambushed by assassins and the game decided to autosave right there. So not only do I fail but I'm also labelled a criminal.

Fuck. Back to Baldur's Gate.

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 Post subject: Re: Dwarf Fortress - Fradener admired a fine thread recently.
PostPosted: Wed Mar 10, 2010 12:24 am 
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I can occasionally cook things that are pretty tasty now.

I still need like what.. 27 platinum for Gardening, 30 for Gene Engineering, 33 for Tactics, 36 for Marksman, 39 for Two-Hand, well let's stop there that's 165 PP.

*weep*

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 Post subject: Re: Dwarf Fortress - Fradener admired a fine thread recently.
PostPosted: Wed Mar 10, 2010 2:57 am 
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Put that masochist game down and come online for SC2.

Or if not, let's set a damn mutually convenient time already.

Also I beat Guard. All I needed was for the terrain to be favourable, the map to be favourable, the Guard list to be subpar and for Creed and Kell to whiff on easy saves and die turn 2. Though I think I just wanted it more.

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 Post subject: Re: Dwarf Fortress - Fradener admired a fine thread recently.
PostPosted: Wed Mar 10, 2010 4:55 am 
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The Beginner's Fort I did was a little frustrating (My Elea Warrior died on the way out dammit) but through judicious use of save and reload, and strategy (Such as using the potions and wands that were taking up space, sure you can't drink a potion of paralysis and expect good results, but if you THROW it, on the other hand..) I prevailed. It seems no matter how much income I add though my taxes just get higher and higher (You get an additional income for getting an Arena Rank and a random area clearing Rank.) I need to go back to Port Kapul and get my fame to 0 and see what it looks like then.

I found a bogus Miracle item, cost over 3300 gp for a greater identify scroll to identify it and it turns out it's mostly crap and has a -9 to luck. So I reloaded and just sold it for 256 gp. The guy I sold it to wanted 59000 gp for it. lol no

Man I remember having a Museum by now on my original character. I need one for all of these cards and statues. I wonder if they increased the price or if I just did THAT MUCH trading that I was able to afford something that costs like 140k.

Slowly but surely I'm also getting to the point where I can rake in cash and not die. Perform is up to 17.

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 Post subject: Re: Dwarf Fortress - Fradener admired a fine thread recently.
PostPosted: Wed Mar 10, 2010 9:23 am 
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Masochist.

Let me know when a non-stupid version of that game comes out. If I could play it without worrying about pets falling into wells or being labelled a criminal for failing a mission or all that other bullshit that happened to me, I think I'd enjoy the thing. I'm willing to put up with the staggering difficulty and ridiculous item mechanics if the game is willing to not randomly fuck me over for wanting to take the short route passed the well to get to from the inn to the blacksmith.

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 Post subject: Re: Dwarf Fortress - Fradener admired a fine thread recently.
PostPosted: Wed Mar 10, 2010 8:08 pm 
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Are there any other babby complaints you would like me to forward, please compile a complete list and I will make a post on the forum.

FTR I never have any of those problems. Not once.

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 Post subject: Re: Dwarf Fortress - Fradener admired a fine thread recently.
PostPosted: Wed Mar 10, 2010 11:06 pm 
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I guess I'm unlucky, which is funny as I maxed the luck feat and worshipped the luck goddess.

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 Post subject: Re: Dwarf Fortress - Fradener admired a fine thread recently.
PostPosted: Thu Mar 11, 2010 12:34 am 
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I was serious actually. Give me a bullet point list and I will post it on the forums.

*EDIT*

Actually you know for the most part you could control both of those complaints with CheatEngine by just hacking your Karma value (Simple) and hacking the affection level of your pet. And I suppose the gold it costs to revive them. That way there's no real consequence to them falling in wells.

And as for the disable anti-virus, that's only necessary if it sets off your anti-virus, it didn't for me, so just give it a try, if you don't like that, there's Artmoney. I think there was a forum thing but it doesn't work with the latest version or something. Which is too bad, I'd love to monitor my exact Stamina level.

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 Post subject: Re: Dwarf Fortress - Fradener admired a fine thread recently.
PostPosted: Thu Mar 11, 2010 1:02 am 
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I don't see the point, I think the demographic for this game are people that LIKE to be randomly fucked with. If you post this you'll just attract a bunch of fags saying "LOL WHAT A NOOB, GO BACK TO WORLD OF DIABLO2DNDCRAFT" I bet. Sort of like what you do as a reflexive defense of the game whenever I bring up legitimate issues.

But okay:
- Improve the Pet AI so that it doesn't randomly step onto a well OR change wells so that wells can't randomly kill you. Wells are in the center of every town I went to and I lost a Pet three times to well death just while running around looking for things. This is not good game design.
- Identify costs need to be lower. If I have a crapload of junk in my inventory that costs ~2000 gold to identify and then nets me around 200 gold when I sell it then dungeoneering really feels less satisfying.
- Fix the difficulty ratings on the quests so that they're at least semi-accurate. If I can complete a red Escort quest no problem and get my ass handed to me in a low level hunting quest then something's really off.
- Generally speaking, I think time should be slower. Having to eat and sleep is well and good, but sometimes it felt like that was all I was doing
- It's very characterful for NPCs to randomly wander around town, but it's really jarring to not find an Innkeeper in her inn in the middle of the day. What kind of crippled business is this bitch running? If there were some sort of way to call up a minimap or even start a 'can you tell me where to find this key NPC' dialogue with Guards (the way they do when you have quests involving finding someone) that would be really nice.
- Why don't the NPCs leave the shelter when the storm passes? What are they doing down there?
- Basic services at a Church NPC would be nice. Searching the world to find a Scroll of Remove Curse from my sword only to have it fail to do so is not cool.
- Multiple save slots. You can make them by copy and pasting right now, but why not put it in the game?
- Why do I get wet if it's raining outside and I'm standing inside an inn? Do the buildings in this world not have roofs?

Anyhow, that's all I can think of. Now let's do some SC2.

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 Post subject: Re: Dwarf Fortress - Fradener admired a fine thread recently.
PostPosted: Fri Mar 12, 2010 4:13 am 
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Naelok wrote:
- Identify costs need to be lower. If I have a crapload of junk in my inventory that costs ~2000 gold to identify and then nets me around 200 gold when I sell it then dungeoneering really feels less satisfying.
Let me address this one. Elona is not Diablo. You don't identify everything with a shopkeeper. Two reasons. One, Sense Quality. With a combination of time and skill you'll eventually figure out what most items are on your own. Two, there are a lot of items you only need to identify once, and then any subsequent items of that type will also count as identified (Though they may not tell you charges in the case of books and wands.)

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 Post subject: Re: Dwarf Fortress - Fradener admired a fine thread recently.
PostPosted: Fri Mar 12, 2010 4:51 am 
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Fair enough for the most part, but don't you have to identify to determine whether something is Blessed (hah!) or Cursed (it is)?

I'm pretty sure you do. You said so yourself.

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 Post subject: Re: Dwarf Fortress - Fradener admired a fine thread recently.
PostPosted: Fri Mar 12, 2010 5:12 am 
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Naelok wrote:
Fair enough for the most part, but don't you have to identify to determine whether something is Blessed (hah!) or Cursed (it is)?

I'm pretty sure you do. You said so yourself.
Depends on the item type I think (Or possibly the Sense Quality skill level, or both.) I've never had a problem with accidentally equipping cursed equipment. A partially identified cursed or doomed item will have a clue that they are bad news. The only time it bites me is with food, like fruit, and even then you can usually separate the cursed and blessed from the uncursed if you get at least 4 of them because they will stack differently, and the uncursed will be the largest stack every time (Unless maybe you have negative luck or something.) And even then if you eat Cursed food it's usually just "Oops I'm starving. Guess I'll have to eat something else now." I do it all the time and don't bother checking it.

Also Scrolls aren't all free 100% working one free use of spells. They use the Magic Device skill so if that's low you get what you pay for.

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 Post subject: Re: Dwarf Fortress - Fradener admired a fine thread recently.
PostPosted: Fri Mar 12, 2010 5:19 am 
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Okay, I will concede the identify point then, though what are these curse clues that you speak of?

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 Post subject: Re: Dwarf Fortress - Fradener admired a fine thread recently.
PostPosted: Fri Mar 12, 2010 5:28 am 
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There will be something in the item description that gives you an idea that the item carries bad mojo. Not the item name mind, the description. Though this does require you to have it at least somewhat identified (Though why would you equip something whose stats you couldn't see anyway?)

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 Post subject: Re: Dwarf Fortress - Fradener admired a fine thread recently.
PostPosted: Fri Mar 12, 2010 5:34 am 
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Well and good, but I don't want to play the game again until I am assured that my pets won't randomly hurl themselves into wells as I walk around town with other non-well related matters in mind.

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 Post subject: Re: Dwarf Fortress - Fradener admired a fine thread recently.
PostPosted: Fri Mar 12, 2010 11:02 am 
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I do occasionally have a pet stupidly drink out of a well, but I guess I've been lucky so far as none of them have even gotten pregnant much less fallen in. It's not terribly hard to give the well a wide enough berth. Although I think ever since I leashed all of my pets it's been easier, they don't get very far from me in town without any monsters to attack.

I'll start with the well thing in the other forum.

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 Post subject: Re: Dwarf Fortress - Fradener admired a fine thread recently.
PostPosted: Fri Mar 12, 2010 10:14 pm 
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Response is 'can't do it, sorry'.

Figures.

Maybe I'll try it again using Elosnack and have it dump a million gold into my wallet every time anything stupid happens involving well death. But Elosnack sounds pretty cumbersome and awful so maybe not.

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 Post subject: Re: Dwarf Fortress - Fradener admired a fine thread recently.
PostPosted: Sat Mar 13, 2010 5:13 am 
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Naelok wrote:
Response is 'can't do it, sorry'.

Figures.

Maybe I'll try it again using Elosnack and have it dump a million gold into my wallet every time anything stupid happens involving well death. But Elosnack sounds pretty cumbersome and awful so maybe not.
You could at least TRY CheatEngine.

Though I think having gold increases the chance of being attacked by Rogue Bosses so you might want to keep it as "credit" while you're in town. Although if you can find them there are kitty banks you could put the money in to. This would also keep you from having your taxes raised. Here's something for my wish list: Overthrow monarchy, institute republic nation state with no income tax.

*edit*

To eliminate tax, get some potions of descent, duplicate with cheat engine, keep yourself at Level 5 forever. Of course you won't get new feats this way.

To duplicate items by the way is a bit longer than other stuff, but generally easier. If you have one of something, search for 1, drop it, search for 0, pick it up, search for 1, drop it, etc.

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 Post subject: Re: Dwarf Fortress - Fradener admired a fine thread recently.
PostPosted: Sat Mar 13, 2010 5:27 am 
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Wrong thread damn you!

You'll have to give me a cheatengine step-by-step walkthrough if I'm going to use that crazy thing because I couldn't make heads or tails of it.

Potions of descent sound good. I didn't even know I could get more feats. Though I imagine the challenge will be finding one in the first place. Dammit, would it be so hard to get a Shadowkeeper for this crazy ass game?

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 Post subject: Re: Dwarf Fortress - Fradener admired a fine thread recently.
PostPosted: Sat Mar 13, 2010 6:21 am 
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Naelok wrote:
Wrong thread damn you!

You'll have to give me a cheatengine step-by-step walkthrough if I'm going to use that crazy thing because I couldn't make heads or tails of it.

Potions of descent sound good. I didn't even know I could get more feats. Though I imagine the challenge will be finding one in the first place. Dammit, would it be so hard to get a Shadowkeeper for this crazy ass game?
I'm not mixing up SC and Elona!

It's totally not hard.

Open Elona and Cheat Engine.

1. Open the elona.exe process in Cheat Engine.
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2. Find something you want to change. In this example, we want more rations.
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We have four.

3. Go to Cheat Engine. Search for four. Only press the First Scan button this once. Subsequent times we want Next Scan, if you press New Scan it'll start over.
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4. Get 64k results for '4'
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5. Change the value in the game.
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6. Search for the new number.
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Much less results this time.
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7. Change the value in the game again.
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8. Search for the new number.
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Down to four results. One of them we can already see is the wrong number. Search again to prune it.
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9. Change the value again
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This time we can see right away which one is the correct address without even having to search. Go ahead and prune it anyway by searching.
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10. Add the address to the list
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11. Double click on the name to give it a name
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12. Double click on the value to change the value
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13. Voila, 999 rations
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You may want to drop some to avoid being crushed to death. Just saying.

14. Save your list so you don't have to do the search every time
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Repeat for as many things as you like. Gold, PP, pet affection, karma, HP, MP, um maybe not stats I think that one is trickier, or rather if you try to change the LEFT number on the character sheet it will be reset once you go to sleep, so you'd need to change the RIGHT number.

Also if you want to freeze it, it's not perfect so don't be surprised if you still die with your HP "frozen" at like 20 HP. Also for things like that you probably want them to still be able to increase, so after you click on the freeze button, notice how it shows an equal (=) sign, press plus (+) to make it so the value can change to become higher, just not lower. You can also do this so that something can only get lower with the minus (-) button if you want to do that for some reason.

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 Post subject: Re: Dwarf Fortress - Fradener admired a fine thread recently.
PostPosted: Sat Mar 13, 2010 7:27 am 
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How can you call this not hard?! There are 14 steps! You had to include screenshots!

Okay I'll try this... tomorrow. When I work up the mental energy. Though if you're saving lists can't you like... send me the list you saved? Or is it different numbers for every saved game?

Thanks by the way. I think.

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 Post subject: Re: Dwarf Fortress - Fradener admired a fine thread recently.
PostPosted: Sat Mar 13, 2010 7:44 am 
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Naelok wrote:
How can you call this not hard?! There are 14 steps! You had to include screenshots!
It's not hard. I just went to the extra trouble because you were making it harding than it needs to be. I've been doing this stuff for years without issue.

Quote:
Okay I'll try this... tomorrow. When I work up the mental energy. Though if you're saving lists can't you like... send me the list you saved? Or is it different numbers for every saved game?
I downloaded a list someone else made, it didn't work, had to do the work myself.

Quote:
Thanks by the way. I think.
Welcome.

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 Post subject: Re: Dwarf Fortress - Fradener admired a fine thread recently.
PostPosted: Sat Mar 13, 2010 8:00 am 
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Quote:
It's not hard. I just went to the extra trouble because you were making it harding than it needs to be. I've been doing this stuff for years without issue.


Anything with weird numbers and stuff is hard. Easy is something where I go into a screen and click 'okay give me this' and it gives me it.

Quote:
I downloaded a list someone else made, it didn't work, had to do the work myself.


Oh god the pain.

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Welcome.


THE PAIN

Is that a PSP emulator process?

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